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AI Insights · Timothy · April 2022

Top 5 Anime Games on iOS in Switzerland - Q1 2022

In Q1 2022, the performance of the top 5 anime games on iOS in Switzerland showed varying trends in downloads, revenue, and active users. Get detailed insights from Sensor Tower.

Top 5 Anime Games on iOS in Switzerland - Q1 2022

In the first quarter of 2022, the top 5 anime games on iOS in Switzerland showcased diverse performance trends. Here’s a closer look at the metrics for each game, with data provided by Sensor Tower.

Yu-Gi-Oh! Master Duel from KONAMI saw its weekly revenue peak at approximately $6.9K in the week of January 31, before gradually declining to around $2.2K by late March. Weekly downloads followed a similar downward trend, starting at 1.1K in late January and dropping to about 250 by the end of March. However, weekly active users initially rose from 871 in late January to a peak of 2.1K in mid-March, before settling at 1.7K in the final week of March.

MY HERO ULTRA IMPACT, published by Bandai Namco Entertainment Inc., experienced an initial surge in weekly downloads, reaching 1.7K in its release week in early February, but this number quickly decreased to around 45 by the end of March. Weekly revenue started at $1.4K in the first week but dwindled to just $46 by the last week of March. Active users also saw a decline from 1.5K in early February to 564 by the end of the quarter.

DRAGON BALL LEGENDS, another title from Bandai Namco Entertainment Inc., had fluctuating weekly revenue, peaking at $36.4K in mid-March and ending the quarter with $21.4K. Weekly downloads remained relatively low, starting at 470 in early January and dropping to just 19 by the end of March. The number of weekly active users was more stable, hovering around 3.9K throughout the quarter.

Yu-Gi-Oh! Duel Links also from KONAMI, had a significant dip in weekly revenue to $843 in late February, but it recovered to $3.6K by the end of March. Weekly downloads were modest, peaking at 454 in late February before settling around 70 by the end of March. Active users ranged from 1.1K to 1.6K throughout the quarter.

Finally, ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. showed a varied performance. Weekly revenue peaked at $6.4K at the end of December, then saw a decline to around $626 by the end of March. Downloads were initially high at 132 in late January but dropped to 26 by the end of March. The game’s active users peaked at 1.5K in late February, eventually decreasing to 849 by the end of the quarter.

For more detailed insights into the performance of these and other apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022